A board-based roguelike where players don't just avoid snakes or take shortcuts over ladders, but choose when to fall and when to climb, with each decision carrying consequences for surviving as long as possible.
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 Note : 

There is still many bug (lol). Dont forget drag your (drop item in-game) to your slot item in the bottom left corner panel. Image above is the order.  Be carefull click Roll button in-game, because can change to many fungsion. Especially in the first tile is a Tavern to buy some stuff.

Slot 1 : Helmet
Slot 2 : Weapon
Slot 3 : Pendant
Slot 4 : Armor

Control : Only Mouse

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Credits

Digigit Nyamuk  : Game Designer, Artist
Dhira : Artist 
Sabda : Programmer

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Special Thanks : 

Leornado Paz, Helton Yan (BGM & SFX) 

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